A Lime Signalworks game
Harbor Watch
You keep the light. Ships come out of the dark all night — some ready, some not. Guide the ready ones in. Let the rest pass. Patience is the position.
- Weather — storm means don't act, no matter how good a ship looks.
- Compass — a ship weaker than the flagship is a lower-quality guide-in.
- The Ark — beam fuel is limited. Oversize one guide-in, risk running dry for the next.
- Exhaustion — worn ships are one bad wave from wreck. Fresh ones are safe.
The narrow door onto the path. Once through, there's only the watch.